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	<title>Ed Whetstone&#039;s Kludge City</title>
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	<link>http://kludgecity.wordpress.com</link>
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		<title>Ed Whetstone&#039;s Kludge City</title>
		<link>http://kludgecity.wordpress.com</link>
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		<item>
		<title>New tool for lighting artists</title>
		<link>http://kludgecity.wordpress.com/2012/10/23/new-tool-for-lighting-artists/</link>
		<comments>http://kludgecity.wordpress.com/2012/10/23/new-tool-for-lighting-artists/#comments</comments>
		<pubDate>Tue, 23 Oct 2012 23:32:54 +0000</pubDate>
		<dc:creator>Ed Whetstone</dc:creator>
				<category><![CDATA[Kludge City]]></category>

		<guid isPermaLink="false">http://kludgecity.wordpress.com/?p=93</guid>
		<description><![CDATA[If you&#8217;re a lighter in Maya, you might find this useful.  I call it the Lighter&#8217;s Friend.  Enjoy!<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=kludgecity.wordpress.com&#038;blog=17135606&#038;post=93&#038;subd=kludgecity&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>If you&#8217;re a lighter in Maya, <a href="http://www.creativecrash.com/maya/downloads/scripts-plugins/lighting/c/lighter-s-friend">you might find this useful</a>.  I call it the Lighter&#8217;s Friend.  Enjoy!</p>
<br />  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/kludgecity.wordpress.com/93/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/kludgecity.wordpress.com/93/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=kludgecity.wordpress.com&#038;blog=17135606&#038;post=93&#038;subd=kludgecity&#038;ref=&#038;feed=1" width="1" height="1" />]]></content:encoded>
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		<slash:comments>1</slash:comments>
	
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			<media:title type="html">edthehobbit</media:title>
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		<title>Dynamic UIs</title>
		<link>http://kludgecity.wordpress.com/2012/09/02/dynamic-uis/</link>
		<comments>http://kludgecity.wordpress.com/2012/09/02/dynamic-uis/#comments</comments>
		<pubDate>Sun, 02 Sep 2012 02:48:18 +0000</pubDate>
		<dc:creator>Ed Whetstone</dc:creator>
				<category><![CDATA[Kludge City]]></category>

		<guid isPermaLink="false">http://kludgecity.wordpress.com/?p=91</guid>
		<description><![CDATA[I’ve been building a handful of tools to use at work, and in the process I’ve been learning a lot about building UIs dynamically.  With dynamic UIs and scriptjobs, I can tailor a tool’s visible functionality to what’s actually in your scene, or even what you currently have selected.  Here’s an example, the Lighter’s Friend. the [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=kludgecity.wordpress.com&#038;blog=17135606&#038;post=91&#038;subd=kludgecity&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>I’ve been building a handful of tools to use at work, and in the process I’ve been learning a lot about building UIs dynamically.  With dynamic UIs and scriptjobs, I can tailor a tool’s visible functionality to what’s actually in your scene, or even what you currently have selected.  Here’s an example, the <a href="http://www.creativecrash.com/maya/downloads/scripts-plugins/lighting/c/lighter-s-friend">Lighter’s Friend.</a></p>
<p>the UI is built based on the lights that are present in your scene, It seems like a no-brainer, but it’s a pain in the a$$ to get MEL to play nice.  Every controller has to have a unique name and connect up properly to their corresponding shape node.</p>
<p>I’m also working on a tool for generalists called “Context Kludge” that switches its interface automatically depending on what you have selected.  It’s a lot like the excellent <a href="http://www.creativecrash.com/maya/downloads/scripts-plugins/interface-display/c/ninja-speed-box">“Ninja Speed Box”</a>, but will not be based on shelves.  It’s currently focused on texturing and lighting workflows, but ultimately I want to convert the entire Kludge Tools toolset to a context-sensitive model.</p>
<p>I’m not sure how dynamic UIs and context-sensitivity will help KludgeCity yet, but it’s a good approach to have available.</p>
<br />  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/kludgecity.wordpress.com/91/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/kludgecity.wordpress.com/91/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=kludgecity.wordpress.com&#038;blog=17135606&#038;post=91&#038;subd=kludgecity&#038;ref=&#038;feed=1" width="1" height="1" />]]></content:encoded>
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		<slash:comments>0</slash:comments>
	
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			<media:title type="html">edthehobbit</media:title>
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		<title>The Sum of Part&#8230;</title>
		<link>http://kludgecity.wordpress.com/2012/07/02/the-sum-of-part/</link>
		<comments>http://kludgecity.wordpress.com/2012/07/02/the-sum-of-part/#comments</comments>
		<pubDate>Mon, 02 Jul 2012 22:28:01 +0000</pubDate>
		<dc:creator>Ed Whetstone</dc:creator>
				<category><![CDATA[Kludge City]]></category>

		<guid isPermaLink="false">http://kludgecity.wordpress.com/2012/07/02/the-sum-of-part/</guid>
		<description><![CDATA[The Sum of Parts project is officially back in action.  As such, I&#8217;m going to be making a new, slimmed-down, narrower-focus KludgeCity.  I already mentioned what I want to take away, but what am I going to add?  Here&#8217;s the initial wishlist: kit-bashing: the ability to add arbitrary geometry and static meshes into the Kludge [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=kludgecity.wordpress.com&#038;blog=17135606&#038;post=89&#038;subd=kludgecity&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>The <a href="http://sumofparts.wordpress.com">Sum of Parts</a> project is officially back in action.  As such, I&#8217;m going to be making a new, slimmed-down, narrower-focus KludgeCity.  I already mentioned what I want to take away, but what am I going to add?  Here&#8217;s the initial wishlist:</p>
<ol>
<li>kit-bashing: the ability to add arbitrary geometry and static meshes into the Kludge pipe</li>
<li>arbitrary boundaries: the new Kludge will use a different method for footprints, allowing for arbitrarily-shaped polygonal boundaries&#8230; possibly NURBS?</li>
<li>easier tiers: the new system is this &#8212; choose a height, choose a number of divisions, choose a &#8220;slide&#8221; or &#8220;weight&#8221; for placement, and Kludge will handle the rest.  And of course the randomizer will control all of these behind the scenes as well.</li>
<li>procedural shading system &#8212; because I don&#8217;t have UVs any more, I want to have a robust system for creating variation and surface shading with a minimum of fuss or hassle.</li>
<li>gargoyles: because they&#8217;re cool.</li>
</ol>
<br />  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/kludgecity.wordpress.com/89/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/kludgecity.wordpress.com/89/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=kludgecity.wordpress.com&#038;blog=17135606&#038;post=89&#038;subd=kludgecity&#038;ref=&#038;feed=1" width="1" height="1" />]]></content:encoded>
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			<media:title type="html">edthehobbit</media:title>
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		<title>KludgeCity v2.5&#8230; a plan for the future</title>
		<link>http://kludgecity.wordpress.com/2012/05/30/kludgecity-v2-5-future/</link>
		<comments>http://kludgecity.wordpress.com/2012/05/30/kludgecity-v2-5-future/#comments</comments>
		<pubDate>Wed, 30 May 2012 22:49:29 +0000</pubDate>
		<dc:creator>Ed Whetstone</dc:creator>
				<category><![CDATA[Kludge City]]></category>
		<category><![CDATA[On Process]]></category>

		<guid isPermaLink="false">http://kludgecity.wordpress.com/?p=86</guid>
		<description><![CDATA[I&#8217;ve started designing the new overall feature-set for Kludge, based on the last year&#8217;s worth of experimentation.  The purpose moving forward is to create a leaner, more robust, more useful tool in my production context. So first, to trim the fat: I&#8217;m removing all interior geometry.  I&#8217;ve never been happy with the way it worked, [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=kludgecity.wordpress.com&#038;blog=17135606&#038;post=86&#038;subd=kludgecity&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>I&#8217;ve started designing the new overall feature-set for Kludge, based on the last year&#8217;s worth of experimentation.  The purpose moving forward is to create a leaner, more robust, more <em><strong>useful</strong></em><strong> </strong>tool in my production context.</p>
<p>So first, to trim the fat:</p>
<ul>
<li>I&#8217;m removing all interior geometry.  I&#8217;ve never been happy with the way it worked, and I stumbled on a new approach to window rendering that I&#8217;m excited to try out.</li>
<li>No more balconies.  They never looked very realistic, and I&#8217;m considering a non-procedural approach to these kinds of facade details</li>
<li>I&#8217;m reducing the number of window options &#8212; my production focus now is on creating buildings that would feel comfortable in the 1940s, before the modern skyscraper&#8217;s glass-sheet style.  I may revisit this, but for now, focus on style is more important.</li>
<li>Fewer custom options &#8212; In v2.5, almost everything will be based on ratios instead of absolute values.  The Randomizer will become the main value controller, and <strong>every</strong> building will be randomized to some degree.  Sorry folks, no presets.</li>
<li>The new KludgeCity will use ONLY two shaders across all buildings&#8230; one for windows, and one for the building itself.  All other variation will be handled through some other means.  I&#8217;m working on this now, and I have some promising leads.</li>
<li>per-face shading is out.  Windows and the building&#8217;s body will be seperate polygonal objects.  This can cause problems such as light bleed, but after a discovering a whole sh*tstorm of issues with component shading, this is a necessary evil.</li>
<li>the UV variation grid is being reduced to 5*5 &#8212; 25 variations of textures and light intensity is more than enough.</li>
<li>for now, I&#8217;m removing the &#8220;base floor&#8221; layer, until I can come up with a better method.</li>
<li>KludgeCity will now NEVER provide UVs to anything but the windows &#8212; UVing complex geometry with MEL is beyond my ability &#8212; after three years of trying, I&#8217;ve decided this.  However, I will be working on a robust 3d procedural shader that I can use instead.</li>
</ul>
<p>So, now I&#8217;ve figured out what I want to trim down, next, to figure out what I want to add&#8230;</p>
<p>&nbsp;</p>
<br />  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/kludgecity.wordpress.com/86/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/kludgecity.wordpress.com/86/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=kludgecity.wordpress.com&#038;blog=17135606&#038;post=86&#038;subd=kludgecity&#038;ref=&#038;feed=1" width="1" height="1" />]]></content:encoded>
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			<media:title type="html">edthehobbit</media:title>
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		<title>Where I&#8217;ve been</title>
		<link>http://kludgecity.wordpress.com/2012/05/03/where-ive-been/</link>
		<comments>http://kludgecity.wordpress.com/2012/05/03/where-ive-been/#comments</comments>
		<pubDate>Thu, 03 May 2012 02:20:54 +0000</pubDate>
		<dc:creator>Ed Whetstone</dc:creator>
				<category><![CDATA[Kludge City]]></category>
		<category><![CDATA[On Process]]></category>

		<guid isPermaLink="false">http://kludgecity.wordpress.com/?p=84</guid>
		<description><![CDATA[Kludgecity has always been a production-driven script &#8212; meaning, I started making it because I had a real use for it, and it was easier to make a versatile tool than to model out a city by hand.  Then, the style and requirements for my short film changed, so I had to start the script [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=kludgecity.wordpress.com&#038;blog=17135606&#038;post=84&#038;subd=kludgecity&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>Kludgecity has always been a production-driven script &#8212; meaning, I started making it because I had a real use for it, and it was easier to make a versatile tool than to model out a city by hand.  Then, the style and requirements for my short film changed, so I had to start the script over from scratch.  So what happens when I abandon my short film for over a year?  Well, I just don&#8217;t have any real incentive to keep working.  But there is good news!  I&#8217;m restarting the effort soon, and along with it, I&#8217;ll be finishing up Kludge as a production tool.   Hopefully in July we&#8217;ll start seeing updates again!</p>
<br />  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/kludgecity.wordpress.com/84/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/kludgecity.wordpress.com/84/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=kludgecity.wordpress.com&#038;blog=17135606&#038;post=84&#038;subd=kludgecity&#038;ref=&#038;feed=1" width="1" height="1" />]]></content:encoded>
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		<slash:comments>4</slash:comments>
	
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			<media:title type="html">edthehobbit</media:title>
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		<title>UV madness</title>
		<link>http://kludgecity.wordpress.com/2011/05/17/uv-madness/</link>
		<comments>http://kludgecity.wordpress.com/2011/05/17/uv-madness/#comments</comments>
		<pubDate>Tue, 17 May 2011 18:48:19 +0000</pubDate>
		<dc:creator>Ed Whetstone</dc:creator>
				<category><![CDATA[Kludge City]]></category>
		<category><![CDATA[On Process]]></category>

		<guid isPermaLink="false">http://kludgecity.wordpress.com/?p=81</guid>
		<description><![CDATA[The current version of Kludge uses a procedure I call &#8220;unitizeAndPlace&#8221; which divides up the window UVs into an 8&#215;8 grid on the 0-1 UV space.  It does this by iterating through all selected faces and assigning them to randomly-selected spots. This is very slow.  On a building with ten thousand windows, the uAP script [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=kludgecity.wordpress.com&#038;blog=17135606&#038;post=81&#038;subd=kludgecity&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>The current version of Kludge uses a procedure I call &#8220;unitizeAndPlace&#8221; which divides up the window UVs into an 8&#215;8 grid on the 0-1 UV space.  It does this by iterating through all selected faces and assigning them to randomly-selected spots.</p>
<p>This is very slow.  On a building with ten thousand windows, the uAP script has to run a loop to select the face, pick a random number, and move the UV shell <strong><em>ten thousand times</em>.  </strong>Usually this takes a few minutes, but the larger the number of faces, the larger the performance hit.  A massive building with 60,000 windows will take more than an hour to UV.</p>
<p>The result of all this is that 1/64th of all the faces end up on each of the 64 possible UV grid spaces &#8212; which means there is a much better way to do this.  Instead of randomly placing 10,000 faces, instead, I&#8217;m now creating 64 groups of random faces and assigning them to each of the 64 spaces.  The randomization and selection process still takes some time, but I&#8217;m also using sets instead of arrays for the face lists, which should reduce the amount of time required writing and re-writing arrays.</p>
<p>I&#8217;ll post up the results whenever I run some stress tests.  I think this script could be useful for a variety of projects, not just Kludge.</p>
<br />  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/kludgecity.wordpress.com/81/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/kludgecity.wordpress.com/81/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=kludgecity.wordpress.com&#038;blog=17135606&#038;post=81&#038;subd=kludgecity&#038;ref=&#038;feed=1" width="1" height="1" />]]></content:encoded>
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			<media:title type="html">edthehobbit</media:title>
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		<title>Delays, but&#8230;</title>
		<link>http://kludgecity.wordpress.com/2011/05/05/delays-but/</link>
		<comments>http://kludgecity.wordpress.com/2011/05/05/delays-but/#comments</comments>
		<pubDate>Thu, 05 May 2011 05:46:51 +0000</pubDate>
		<dc:creator>Ed Whetstone</dc:creator>
				<category><![CDATA[Kludge City]]></category>

		<guid isPermaLink="false">https://kludgecity.wordpress.com/2011/05/05/delays-but/</guid>
		<description><![CDATA[Hey, if anyone wants me to email them a copy of kludge 2, bugs and all, just let me know. The project is officially &#8220;on-hiatus&#8221; while I finish up a couple projects this summer.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=kludgecity.wordpress.com&#038;blog=17135606&#038;post=80&#038;subd=kludgecity&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>Hey, if anyone wants me to email them a copy of kludge 2, bugs and all, just let me know. The project is officially &#8220;on-hiatus&#8221; while I finish up a couple projects this summer. </p>
<br />  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/kludgecity.wordpress.com/80/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/kludgecity.wordpress.com/80/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=kludgecity.wordpress.com&#038;blog=17135606&#038;post=80&#038;subd=kludgecity&#038;ref=&#038;feed=1" width="1" height="1" />]]></content:encoded>
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			<media:title type="html">edthehobbit</media:title>
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		<title>Version 2.0 Delayed&#8230; again&#8230;</title>
		<link>http://kludgecity.wordpress.com/2011/03/24/version-2-0-delayed-again/</link>
		<comments>http://kludgecity.wordpress.com/2011/03/24/version-2-0-delayed-again/#comments</comments>
		<pubDate>Thu, 24 Mar 2011 20:54:11 +0000</pubDate>
		<dc:creator>Ed Whetstone</dc:creator>
				<category><![CDATA[Kludge City]]></category>
		<category><![CDATA[On Process]]></category>

		<guid isPermaLink="false">http://kludgecity.wordpress.com/?p=76</guid>
		<description><![CDATA[I&#8217;ve recently started a job with a studio here in Dallas, so I haven&#8217;t been able to do ANYTHING with Kludge for a couple of months.  I still need to fix a handful of hiccups with Maya 2010 not working correctly, but more importantly, I&#8217;ve actually come up with a few really good ideas that [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=kludgecity.wordpress.com&#038;blog=17135606&#038;post=76&#038;subd=kludgecity&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>I&#8217;ve recently started a job with a studio here in Dallas, so I haven&#8217;t been able to do ANYTHING with Kludge for a couple of months.  I still need to fix a handful of hiccups with Maya 2010 not working correctly, but more importantly, I&#8217;ve actually come up with a few really good ideas that I want to incorporate before I release version 2.  I appreciate everyone&#8217;s patience&#8230; the end result should be a streamlined, production-friendly tool that actually works as advertised.  In the meantime, check out the progress on <a href="http://sumofparts.wordpress.com">http://sumofparts.wordpress.com</a> &#8212; the short film that Kludge is ostensibly built for.  We&#8217;re actually making assets!  hooray!</p>
<p>By the way, if any of you are using Kludge to do anything interesting, send me a picture!</p>
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		<slash:comments>1</slash:comments>
	
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			<media:title type="html">edthehobbit</media:title>
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		<title>Demonstrable</title>
		<link>http://kludgecity.wordpress.com/2011/01/04/demonstrable/</link>
		<comments>http://kludgecity.wordpress.com/2011/01/04/demonstrable/#comments</comments>
		<pubDate>Tue, 04 Jan 2011 22:00:35 +0000</pubDate>
		<dc:creator>Ed Whetstone</dc:creator>
				<category><![CDATA[Kludge City]]></category>

		<guid isPermaLink="false">http://kludgecity.wordpress.com/?p=72</guid>
		<description><![CDATA[My 2010 Demo Reel has an example of KludgeCity in action: &#160; The reel can be found here: http://vimeo.com/17833535<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=kludgecity.wordpress.com&#038;blog=17135606&#038;post=72&#038;subd=kludgecity&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>My 2010 Demo Reel has an example of KludgeCity in action:</p>
<p><a href="http://sumofparts.files.wordpress.com/2011/01/frame_from_demo_sm.jpg"><img title="frame_from_demo_sm" src="http://sumofparts.files.wordpress.com/2011/01/frame_from_demo_sm.jpg?w=590&#038;h=331" alt="" width="590" height="331" /></a></p>
<p>&nbsp;</p>
<p>The reel can be found here: <a href="http://vimeo.com/17833535">http://vimeo.com/17833535</a></p>
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		<slash:comments>4</slash:comments>
	
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			<media:title type="html">edthehobbit</media:title>
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			<media:title type="html">frame_from_demo_sm</media:title>
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		<title>A Long Way Down</title>
		<link>http://kludgecity.wordpress.com/2010/11/19/a-long-way-down/</link>
		<comments>http://kludgecity.wordpress.com/2010/11/19/a-long-way-down/#comments</comments>
		<pubDate>Fri, 19 Nov 2010 21:57:14 +0000</pubDate>
		<dc:creator>Ed Whetstone</dc:creator>
				<category><![CDATA[daily update]]></category>
		<category><![CDATA[Kludge City]]></category>

		<guid isPermaLink="false">http://kludgecity.wordpress.com/?p=69</guid>
		<description><![CDATA[As part of a test, I ended up building a 200-story, fully-loaded KludgeCity building.  It tips the scales at 1,800,000 triangles including exterior details and interior geometry.  The actual building took about three minutes to generate without UVs.  I included balconies, but I somehow doubt you&#8217;d want those on a building this size.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=kludgecity.wordpress.com&#038;blog=17135606&#038;post=69&#038;subd=kludgecity&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>As part of a test, I ended up building a 200-story, fully-loaded KludgeCity building.  It tips the scales at 1,800,000 triangles including exterior details and interior geometry.  The actual building took about three minutes to generate without UVs.  I included balconies, but I somehow doubt you&#8217;d want those on a building this size.</p>
<div id="attachment_70" class="wp-caption alignleft" style="width: 600px"><a href="http://kludgecity.files.wordpress.com/2010/11/big_building_test_1.jpg"><img class="size-full wp-image-70" title="big building test 1" src="http://kludgecity.files.wordpress.com/2010/11/big_building_test_1.jpg?w=590&#038;h=590" alt="big building test 1" width="590" height="590" /></a><p class="wp-caption-text">big building test 1</p></div>
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			<media:title type="html">edthehobbit</media:title>
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		<media:content url="http://kludgecity.files.wordpress.com/2010/11/big_building_test_1.jpg" medium="image">
			<media:title type="html">big building test 1</media:title>
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