Production Blog

Maya and extrusions

I’m sure everyone’s run into this problem before… Maya doesn’t really have a feature for creating “nice” extrusions the way many other packages do.  There are a couple Python-based  plugin solutions out there, but for KludgeCity, I had to figure out a pure MEL way to get the same kind of result.  The “fixed” extrusion tool I’ve come up with is a bit slow, but it works for almost every situation I’ve needed it for so far.  This will allow me to UV entire buildings at a time, instead of the piecemeal floor-by-floor approach I’ve been going with.  For now, it’s got a pretty narrow scope of usefulness, but I’ll probably try to expand it so that it will be an all-purpose tool.

Original Extrude

Original Extrude

Fixed Extrusion

Fixed Extrusion

About these ads

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Connecting to %s

Follow

Get every new post delivered to your Inbox.

Join 45 other followers