Maya and extrusions
I’m sure everyone’s run into this problem before… Maya doesn’t really have a feature for creating “nice” extrusions the way many other packages do. There are a couple Python-based plugin solutions out there, but for KludgeCity, I had to figure out a pure MEL way to get the same kind of result. The “fixed” extrusion tool I’ve come up with is a bit slow, but it works for almost every situation I’ve needed it for so far. This will allow me to UV entire buildings at a time, instead of the piecemeal floor-by-floor approach I’ve been going with. For now, it’s got a pretty narrow scope of usefulness, but I’ll probably try to expand it so that it will be an all-purpose tool.